If too many entities have scores on one scoreboard object, trying to set the specific scoreboard to display on sidebar will cause serious game lags or even a game crash, players with mobile phones or pcs with a low configuration will simply be lagged out. Tested with a laptop equipped with GTX 1650ti, Intel Core i7 10150H, 16G, it took the PC several seconds to deal with displaying the scoreboard, and even though the scoreboard did manage to be displayed, the game will enter a low framerate situation.
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Such as attachments, a objective named SCL, and when we displaying it(/scoreboard objectives setdisplay sidebar), the following will happen:
If there`s too many entities on objective, the game will get in lagged(If PC with a low configuration even causes crash)
Displaying following objective and server member who is playing with phone will lag out(Crash)
It`s hard to displaying or can not displaying objective which has too much target, I wish display sidebar will be executed smoothly, not crash even if too much target on there. This did not happen in previous versions.
Hi
Does it only happen on Bedrock dedicated server or Realms and local worlds are affected as well?
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Hi
Does this issue still occur after updating to 1.18.2?
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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However, this issue has been temporarily closed as Awaiting Response
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