Even with the simulation distance at 12 chunks, the mobs will always spawn in a range of 2 or 3 chunks, they appear and then clone themselves in 2 or 3, the same happens with the textures of algae or grass appear in a 2 or 3 chunks range, maybe for optimization but simulation distance doesn't seem to work, weird.
Comments 2
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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