For some reason even on render distances like 56 some blocks get aggressively culled on the X direction, going forward or backwards in the X direction blocks reappear one row at a time not in chunks.
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Oddly it seems that at night itβs slightly better I imagine the game is too aggressively culling blocks that are supposed to be behind fog? Itβs not noticeable on low render distances like 16 however.
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We're tracking this issue in MCPE-64143, so this ticket is being resolved and linked as a duplicate.
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