Steps to reproduce
Import the attached behavior pack.
Create a world (infinite, not flat) with experimental features enabled and the attached behavior pack enabled.
Find one of the house features in the overworld.
/structure load house ~~~
Expected result
Both houses have mobs.
Observed result
Only the house loaded by the /structure command has mobs.
This has been a minor issue for a while now but what happens is I create a structure with entities/mobs within the structure and save the build to a file using a structure block. If I generate the file saved with a regular structure block the build loads normally with the entities still in. However, when I try to load the structure using add-ons (features generation) the build generates normally but entities I saved with the structure are not loaded. This also occurs when I try to load the build with “/structure example ~ ~ ~”. I have tried everything to make it work but I keep getting the same results.
I have attached a .zip file of an add-on that replicates this bug.
Create a world with this add-on activated and there will be a house that spawns throughout the world. What should happen is that there would be two Vindicators and an Evoker inside, however, this is not the case.
Linked issues
is duplicated by 3
relates to 2
Attachments
Comments 4
Hi
Does this issue still occur after updating to 1.18.2?
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