Minecraft: Windows 10 Edition launches with my Dell G3 3500's Intel UHD Graphics, even after specifying the High Performance Graphics (GTX 1660-Ti) in both System Settings and NVIDIA Control Panel.
It uses GPU 0 - 3D and sometimes shows GPU 1 - Copy. It should utilize GPU 1 - 3D as the new Launcher does.
I've tested versions as far back as the implementation of Renderdragon, and they all have this issue.
Thank you for your report!
We're tracking this issue in MCPE-114705, so this ticket is being resolved and linked as a duplicate.
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