mojira.dev
MCPE-149685

High CPU usage after 1.18 upgrade

After updating the server to software version 1.18.0.2 CPU usage went through the roof when any player is logged in. It used to run 4 players simultaneously but now even with one player logged in it takes 99% of processor power (1 core only, it's on shared hosting). 

If I log in server usage is at 99% for a minute or two, then if I don't do anything it goes down to 70% and hovers around there. As I start mining etc. it goes up to 99% and blocks stop breaking. Reducing render distance to 12 (from 32 on 1.17.x) and tick distance to 6 (From 12 on 1.17.x) helped a bit - single-player login still takes the CPU to 99%, then after a minute, it drops to 30% on idle. When starting to play it climbs to about 70% and hovers around 60-90% with lag appearing very rarely. However, when the second player logged in it very quickly went to 99% and basically hung the server. Cant even shut it down.

 

The server is on Ubuntu 20.04, server version 1.18.0.2. Players connect from windows clients.

 

Moving the world to a local machine and running it there does not produce higher than usual processor loads. 

 

Please advise.

 

 

Related issues

Comments

migrated

OK, I noticed this is a duplicate of MCPE-149214. Please merge as I don't think I can.

migrated

(Unassigned)

Unconfirmed

Windows

Windows 10 for the game, Ubuntu 20.04 for server

1.18.0

Retrieved