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MCPE-149812

leaf blocks COLOR error

leaf blocks using foliage colormap have 1.0 alpha value

input/output

parts of vertex shader(renderchunk.vertex)

varying vec4 color;

attribute vec4 COLOR;

color = COLOR;

parts of fragment shader(renderchunk.fragment)

varying vec4 color;

 

and I didn't touch color value

 

in renderchunk.fragment shader:

applied to birch, evergreen colormap(solid color)

if((color.a <= 0.1)){
diffuse.rgb*= 1.2;
diffuse.rgb*= color.g*2.8;
{{}}}

[media]

applied to foliage, grass colormap(gradient)

if((color.a == 1.0)){
diffuse.rgb*= 1.2;
diffuse.rgb*= color.g*2.8;
{{}}}

[media]

Attachments

Comments 2

Is this still an issue in the latest version?

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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lunafarm

(Unassigned)

Plausible

Android

1.18.0

Retrieved