leaf blocks using foliage colormap have 1.0
alpha value
input/output
parts of vertex shader(renderchunk.vertex)
varying vec4 color;
attribute vec4 COLOR;
color = COLOR;
parts of fragment shader(renderchunk.fragment)
varying vec4 color;
and I didn't touch color value
in renderchunk.fragment shader:
applied to birch, evergreen colormap(solid color)
if((color.a <= 0.1)){
diffuse.rgb*= 1.2;
diffuse.rgb*= color.g*2.8;
{{}}}
applied to foliage, grass colormap(gradient)
if((color.a == 1.0)){
diffuse.rgb*= 1.2;
diffuse.rgb*= color.g*2.8;
{{}}}
Attachments
Comments 2
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Is this still an issue in the latest version?