The new caves and cliffs are great, but it took hundreds of starts to find a large flat area (found mooshroom islands 3 times before finding one).
I've generated 100's of random worlds since the 1.18 update, pillared up 64 blocks off the tallest local peak and looked around with a 95 chunk render distance.
The largest flat areas I see are maybe 50 blocks across.
My main focus on starting a new game has always been to look for a very large flat area (100x100, small pits and bumps were ok) to build a large farm and houses on. I now have to spend hours clearing and leveling each time I start a new game.
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What you are describing is more of a feature request, not a bug report. Feedback should be added to the Minecraft Feedback Website, not the bug tracker. Otherwise, works as intended.
Thanks for replying.
The program behaved a certain way, which then changed.
A request to put something back is by definition not a feature request regardless of whether it was intentional.
The current change makes the game unplayable (no longer fun from the perspective of how I was playing it). If a change makes a game I payed for no longer playable or fun (from my perspective), then it is a bug from my perspective.
If there was an actual intent to remove flat areas (this seems a strange intent) then it is still a bug from my perspective (because a customer has lost functionality), but would be closed as "as designed" whatever the equivalent is in this Jira project.
Not great from my perspective (and somewhat questionable to lose functionality in something I've paid for), but proper bug tracking / Jira usage.
The problem is that you have made the statement of flat terrain being removed or decreased in frequency. However, this issue has failed to be reported in both the experimental snapshots and snapshot/beta phases. It can thus be safely concluded that the terrain generation at current is the intended outcome with this report relating to a desire for a change of the intended outcome and thus a feature request. However, if you have located discrepancies in the Bedrock world generation in comparison to Java, that behavior can be reported.
On a personal level, though, I have never noticed an issue and have located a multitude of seeds during the development phase that have flat areas close to world spawn. I feel the main issue is that Bedrock worlds used to generate larger biomes on average when compared to Java, resulting in Bedrock worlds now feeling more hilly, whereas Java worlds feel about the same on average, with the main cause of your problem being seed parity and the old Java generation being the basis for the new terrain generation. On that level, this issue works as intended.
Been playing on Bedrock since July of 2020. Played Java for the first (and only) time for a company sponsored event with a pre-built world about a month ago.
Not sure where you are getting that this is due to me comparing the two.
How large are the flat areas you are talking about? I've randomly generated more than 50 other starts since reporting this issue (more than 10 times just today) without a single area approaching 100x100 squares without an elevation change in the 96 chunk render distance. In the last few hundred starts since 1.18, I have seen one.
Are you using random starts or seeds that have come from other sources?
Can you maybe provide a seed of what you would consider a flat area near spawn?
I don't understand.
The ticket description explicitly defines what is meant by flat:
very large flat area (100x100, small pits and bumps were ok) to build a large farm and houses on. I now have to spend hours clearing and leveling each time I start a new game
An area with a variation of 5-7 blocks does not fit into that description. It takes hours to level a 100x100 area with a variation of only 1-2 blocks.
The large flat areas as described in the ticket used to be generated prior to 1.18, now they are not.
If it helps to clarify, the ticket can be retitled from
"No large flat areas after 1.18"
to
"No very large flat areas (100x100, small pits and bumps were ok) to build a large farm and houses on are generated after 1.18"
After another approx 75 starts, got a flat area large enough to create a farm and a few buildings.
It looks like it is still possible, but I have come across mooshroom islands 3 times while looking for something like this.
[media]Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
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Very much still a problem.
A few hundred starts later and no large flat (see description of flat above) areas.
There seem to be even fewer flat areas in 1.18.12.
Cleaning up old tickets: This ticket has not been updated recently (~3 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the [Issue Guidelines|https://aka.ms/MCBugTrackerHelp].
Went through a few hundred more starts and found 1 area big enough for a farm and a medium house (about 100x100).
Is this going to stay this way (no flat areas) or is someone working on a fix?
Would be great to know so I can give up trying and find another game if there's no intent to fix it.