This issue affects the mobs holds crossbow as their weapons. Their head sometimes turn around while they charging the crossbow. The video below shows the different between Java and Bedrock edition.Â
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However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
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I also tried to fix this issue myself by edit Add-ons pack(example: pillager.json)
I added the "minecraft:behavior.look_at_target":
{ Â Â Â Â "priority": 5, Â Â Â Â "look_distance": 16, Â Â Â Â "look_time": 1 Â Â Â }
,Â
in the:
"minecraft:ranged_attack": {
    "minecraft:behavior.ranged_attack":
{ Â Â Â Â Â "priority": 4, Â Â Â Â Â "attack_interval_min": 1.0, Â Â Â Â Â "attack_interval_max": 1.0, Â Â Â Â Â "attack_radius": 8.0 Â Â Â Â }
,
    "minecraft:shooter":
{ Â Â Â Â Â "def": "minecraft:arrow" Â Â Â Â }
,
Â
to be:
Â
"minecraft:ranged_attack": {
    "minecraft:behavior.ranged_attack":
{ Â Â Â Â Â "priority": 4, Â Â Â Â Â "attack_interval_min": 1.0, Â Â Â Â Â "attack_interval_max": 1.0, Â Â Â Â Â "attack_radius": 8.0 Â Â Â Â }
,
    "minecraft:behavior.look_at_target":
{ Â Â Â Â "priority": 5, Â Â Â Â "look_distance": 16, Â Â Â Â "look_time": 1 Â Â Â Â }
,
    "minecraft:shooter":
{ Â Â Â Â Â "def": "minecraft:arrow" Â Â Â Â }
,
Â
and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow. So I moved the "minecraft:behavior.ranged_attack" from "minecraft:ranged_attack" to "component".
This issue is related with MCPE-143949