mojira.dev

DrAlanWong

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Reported

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MCPE-161966 Baby villagers move more slowly when playing than when wandering Cannot Reproduce MC-255749 Non-raider vindicator cannot chop down wooden doors Confirmed MC-254858 Ominous banner intersecting the head of raid captains Confirmed MC-254134 Raid captain's banner misplacement and the pole is too short(Raid captain) Invalid MCPE-158863 Raider vindicator cannot open doors during raid in Bedrock edition. Invalid MC-251021 Woodland mansion randomly missing or misplaced blocks. Duplicate MC-248271 Pillager eyes should be blue as Vindicator, Ominous banner or Minecraft Dungeons Pillager Invalid MCPE-151745 Undead mobs equips Illager banner instead of hold it in mainhand slot Fixed MC-248071 Witches no longer attack each other after 1.14 Works As Intended MCPE-150420 Pillagers and Piglins don't look at the target while charging their crossbows Confirmed

Comments

The function of "minecraft:behavior.play" is to allow the mob to play with other mobs by chasing each other and moving around randomly. And I found that the values of chasing speed and wandering speed are reversed. If you swap the speed multipliers for "minecraft:behavior.play" and "minecraft:behavior.move_to_random_block", it will behave more like chasing.

I decided to restore the original title about the vindicators obtuse and delayed AI.

The video shows the Bug have been uploaded.

Non-raider vindicator cannot chop down doors.

I also tried to fix this issue myself by edit Add-ons pack(example: pillager.json)

I added the  "minecraft:behavior.look_at_target":

{         "priority": 5,         "look_distance": 16,         "look_time": 1       }

in the:

"minecraft:ranged_attack": {

        "minecraft:behavior.ranged_attack":

{           "priority": 4,           "attack_interval_min": 1.0,           "attack_interval_max": 1.0,           "attack_radius": 8.0         }

,

        "minecraft:shooter":

{           "def": "minecraft:arrow"         }

,

 

to be:

 

"minecraft:ranged_attack": {

        "minecraft:behavior.ranged_attack":

{           "priority": 4,           "attack_interval_min": 1.0,           "attack_interval_max": 1.0,           "attack_radius": 8.0         }

,

        "minecraft:behavior.look_at_target":

{         "priority": 5,         "look_distance": 16,         "look_time": 1         }

,

        "minecraft:shooter":

{           "def": "minecraft:arrow"         }

,

 

and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow. So I moved the "minecraft:behavior.ranged_attack" from "minecraft:ranged_attack" to "component".

Pillager's boots texture also different in JE and PE.

Yes they still equip Illager banner instead of holding it.

According the link: https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244

So that means pillager was taken from Minecraft Dungeons. So that mean pillager's eyes should be blue as Vindicator and Ominous banner?

Wandering trader json file shows the wandering trader drinks potions. Witch json hasn't.

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