mojira.dev

DrAlanWong

Assigned

No issues.

Reported

MCPE-161966 Baby villagers move more slowly when playing than when wandering Cannot Reproduce MC-255749 Non-raider vindicator cannot chop down wooden doors Confirmed MC-254858 Ominous banner intersecting the head of raid captains Confirmed MC-254134 Raid captain's banner misplacement and the pole is too short(Raid captain) Invalid MCPE-158863 Raider vindicator cannot open doors during raid in Bedrock edition. Invalid MC-251021 Woodland mansion randomly missing or misplaced blocks. Duplicate MC-248271 Pillager eyes should be blue as Vindicator, Ominous banner or Minecraft Dungeons Pillager Invalid MCPE-151745 Undead mobs equips Illager banner instead of hold it in mainhand slot Fixed MC-248071 Witches no longer attack each other after 1.14 Works As Intended MCPE-150420 Pillagers and Piglins don't look at the target while charging their crossbows Confirmed MC-240798 Pillagers don't afraid iron golem after break their crossbow Duplicate MCPE-147505 Pillagers become passive after break their crossbow Duplicate MC-239098 In Java, Skeleton and Pillager missing their melee attacking when under water. Invalid MCPE-143949 Pillager AI is outdated in Bedrock edition Duplicate MCPE-143931 Woodland mansion missing blocks Confirmed MCPE-140420 Vindicators have green eyes Fixed MCPE-140065 Illager Banner's eyes color is blue instead of green. Confirmed MCPE-131220 Vindicator and villager's speed is not match with Java Edition Duplicate MCPE-101549 Crossbow holds by Pillager or Piglin missing shoot sounds and loading end sounds. Duplicate MCPE-101054 The mob with delay attack (Ravager) can't hit iron golem Fixed

Comments

The function of "minecraft:behavior.play" is to allow the mob to play with other mobs by chasing each other and moving around randomly. And I found that the values of chasing speed and wandering speed are reversed. If you swap the speed multipliers for "minecraft:behavior.play" and "minecraft:behavior.move_to_random_block", it will behave more like chasing.

I decided to restore the original title about the vindicators obtuse and delayed AI.

The video shows the Bug have been uploaded.

Non-raider vindicator cannot chop down doors.

I also tried to fix this issue myself by edit Add-ons pack(example: pillager.json)

I added the  "minecraft:behavior.look_at_target":

{         "priority": 5,         "look_distance": 16,         "look_time": 1       }

in the:

"minecraft:ranged_attack": {

        "minecraft:behavior.ranged_attack":

{           "priority": 4,           "attack_interval_min": 1.0,           "attack_interval_max": 1.0,           "attack_radius": 8.0         }

,

        "minecraft:shooter":

{           "def": "minecraft:arrow"         }

,

 

to be:

 

"minecraft:ranged_attack": {

        "minecraft:behavior.ranged_attack":

{           "priority": 4,           "attack_interval_min": 1.0,           "attack_interval_max": 1.0,           "attack_radius": 8.0         }

,

        "minecraft:behavior.look_at_target":

{         "priority": 5,         "look_distance": 16,         "look_time": 1         }

,

        "minecraft:shooter":

{           "def": "minecraft:arrow"         }

,

 

and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow. So I moved the "minecraft:behavior.ranged_attack" from "minecraft:ranged_attack" to "component".

Pillager's boots texture also different in JE and PE.

Yes they still equip Illager banner instead of holding it.

According the link: https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244

So that means pillager was taken from Minecraft Dungeons. So that mean pillager's eyes should be blue as Vindicator and Ominous banner?

Wandering trader json file shows the wandering trader drinks potions. Witch json hasn't.