Baby villagers are very slow when they are playing around, slower than when they are wandering.
I checked the Doc in villager.json and find out that the play speed multiplier is 0.32:
"minecraft:behavior.play": { "priority": 8, "speed_multiplier": 0.32 } }
On the Hard difficulty, in desert villages sometimes Husk can easily infect baby villagers.
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The function of "minecraft:behavior.play" is to allow the mob to play with other mobs by chasing each other and moving around randomly. And I found that the values of chasing speed and wandering speed are reversed. If you swap the speed multipliers for "minecraft:behavior.play" and "minecraft:behavior.move_to_random_block", it will behave more like chasing.
Yeah, it seems that their movement speed of their playing behavior no longer decreases.
But I am confused, should the baby villager's walk, run, panic, and playing movement speed multipliers be the same in Bedrock Edition? Emmmm well nvm, most mobs in BE don't have dynamic speed changes as JE. Maybe it will be added in the future.
Why do you think this is a bug?