The “vertical_knockback” value of the “minecraft: knockback_roar” component is ignored, and apparently it takes a weak default one.
This is supposed to have been fixed in the beta “1.16.200.54”, but nothing has happened
How to replicate:
Download this behavior pack and put it in a world
In game, execute the command “/summon ex:knockback ~~~”
execute the command “/event entity @e[type=ex:knockback] explode”
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Comments 4
Just a heads up, knockback_height_cap
is set to 0.4 by default, which is why you don't go very high. Increase it to go higher
@unknown You can add it inside the "explode" component group, here's a link to the documentation: link
"component_groups": {
"explode": {
"minecraft:behavior.knockback_roar": {
"attack_time": 0.05,
"duration": 0.05,
"on_roar_end": {
"event": "despawn",
"target": "self"
},
"knockback_horizontal_strength": 1,
"knockback_vertical_strength": 10,
"knockback_range": 3,
"priority": 0,
"knockback_height_cap": 10.0
}
},
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
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