mojira.dev
MCPE-150973

Weak vertical knockback in the component "minecraft:knockback_roar"

The “vertical_knockback” value of the “minecraft: knockback_roar” component is ignored, and apparently it takes a weak default one.

This is supposed to have been fixed in the beta “1.16.200.54”, but nothing has happened

How to replicate:

  1. Download this behavior pack and put it in a world

  2. In game, execute the command “/summon ex:knockback ~~~”

  3. execute the command “/event entity @e[type=ex:knockback] explode”

Attachments

Comments 4

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?

This ticket will automatically reopen when you reply.

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Just a heads up, knockback_height_cap is set to 0.4 by default, which is why you don't go very high. Increase it to go higher

And where can that value be changed?

@unknown You can add it inside the "explode" component group, here's a link to the documentation: link

"component_groups": {
            "explode": {
                "minecraft:behavior.knockback_roar": {
                    "attack_time": 0.05,
                    "duration": 0.05,
                    "on_roar_end": {
                        "event": "despawn",
                        "target": "self"
                    },
                    "knockback_horizontal_strength": 1,
                    "knockback_vertical_strength": 10,
                    "knockback_range": 3,
                    "priority": 0,
                    "knockback_height_cap": 10.0
                }
            },

Lol lol

(Unassigned)

Unconfirmed

Multiple

1.19.0.31 Preview, 1.19.0.30 Beta, 1.19.0.25 Preview, 1.19.0.24 Beta, 1.18.2 Hotfix, 1.18.30, 1.18.31

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