How to reproduce
Create this loot table in a behavior pack
{
"pools": [
{
"rolls": 1.0,
"entries": [
{
"type": "minecraft:item",
"name": "minecraft:diamond_ore"
}
]
}
]
}
Use /loot
to evaluate it
Expected behavior
One diamond ore is dropped
Actual behavior
Content log warning telling you that item
must be used instead of minecraft:item
Notes
JE loot tables support both, so this bug makes JE loot tables incompatible in BE but not vice versa (putting aside the dozens of new Java-only loot table features)
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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