The new /damage
command lets you specify the type of damage. One such option is lightning
. One would expect that you can use this option to charge creepers, convert mooshrooms, and so on.
That does not work. The only special lightning interaction that works is lightning instantly killing turtles.
How to reproduce
/summon turtle
/damage @e[type=turtle] 1 lightning
✔ It dies because lightning does extra damage to turtles
/summon creeper
/damage @e[type=creeper] 1 lightning
❌ It doesn't charge even though it took lightning damage
Cause
The reason for this is pretty obvious, turtles check for "cause":"lightning"
in their damage sensor, but creepers and other things check for the lightning
family in the damaging entity. Making this consistent is trivially easy and will fix this problem.
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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