One problem I face with porting my resource packs to Bedrock is having to rename a majority of the texture files in order for them to appear. The texture files sitll use the same file names during 1.12 Java Edition.
By fixing this, this would probably be the start of cross-port support for resource packs.
Here are some examples of the texture file names in comparison to Java and Bedrock:
1) Acacia Door (bottom): it still uses the old <object>_<type> format.
Java: acacia_door_bottom.png
Bedrock: door_acacia_lower.png
2) Dark Oak Log (side): some Dark Oak texture files are still named "big oak".
Java: dark_oak_log.png
Bedrock: log_big_oak.png
3) Oak Leaves: it still uses the old <object>_<type> format.{*}*
Java: oak_leaves.png
Bedrock: leaves_oak.png
4) Potato Crops (stage 1): has an underline between stage and 1, which applies to all crop textures in Bedrock Edition.{*}*
Java: potatoes_stage1.png
Bedrock: potatoes_stage_1.png
5) Peony (top): all double plant textures still have "double_plant" in their texture file names. Also, peony is spelt differently in Bedrock Edition's files.{*}*
Java: peony_top.png
Bedrock: double_plant_paeonia_top.png
6) Damaged Anvil (top): uses the crop file name format preset.{*}*
Java: damaged_anvil_top.png
Bedrock: anvil_top_damage_2.png
7) Music Disc (Cat - C418): the ** texture file name is still called "record" instead of "music_disc"{*}*
Java: music_disc_cat.png
Bedrock: record_cat.png
8) Golden Chestplate (item): the texture file name uses "gold" instead of "golden".{*}*
Java: golden_chestplate.png
Bedrock: gold_chestplate.png
You all get my point. The file names are messed up, they're unorganized, they're outdated, it's really difficult to port resource packs from Java.
Comments 3
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