Basically, if you load a structure via /structure or structure block, any blocks that can be waterlogged will automatically be waterlogged, even though the original structure had a un-waterlogged version of the block.
This here is a picture of an example structure that was summoned underwater, where it's observed that the glass panes and the chest are waterlogged
[media]How to Reproduce
Download the behavior pack with the attachment
Do the command "/structure load mystructure:test_structure ~ ~ ~" in a large body of water.
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We're tracking this issue in MCPE-144720, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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