mojira.dev
MCPE-153099

Waterloggable blocks in structures are loaded as waterlogged in structures that spawn underwater, even if it's not waterlogged beforehand.

Basically, if you load a structure via /structure or structure block, any blocks that can be waterlogged will automatically be waterlogged, even though the original structure had a un-waterlogged version of the block.

This here is a picture of an example structure that was summoned underwater, where it's observed that the glass panes and the chest are waterlogged

[media]

How to Reproduce

  1. Download the behavior pack with the attachment

  2. Do the command "/structure load mystructure:test_structure ~ ~ ~" in a large body of water.

 

 

Linked issues

Attachments

Comments 1

Thank you for your report!
We're tracking this issue in MCPE-144720, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

ExDrill

(Unassigned)

Unconfirmed

Multiple

1.18.30.23 Preview, 1.18.30.22 Beta, 1.18.12 Hotfix

Retrieved