Steps to reproduce
Import
and apply it to a new world set to peaceful, survival, cheats on.
/summon fur:barco_1
Expected result
The fur:barco_1 (colored cube) summons 1 group of 3 fur:barco_2 mobs (black cubes) and stops.
Observed result
The fur:barco_1 (colored cobe) repeatedly summons groups of 3 fur:barco_2 mobs.
Note
If you change the mob it summons to "minecraft:sheep" or just "sheep" it will only summon 1 group of 3 and stop. This suggests that during the check against summon_cap value the game is assuming or interpolating the "minecraft:" namespace into the name of the summoned mob.
Attachments
Comments 3
Resolving temporarily as Awaiting Response. The colored cube in the attached addon doesn't spawn any mobs. Could you upload a new addon that can be used to reproduce the issue in the latest version of the game (1.19.51)?
v-weszaj: you must be in survival mode as stated in the first step. behavior.summon_entity is an attack behavior so the mob must be able to target the player, which it can't do in creative mode. Also, to clarify, you must apply both the behavior pack and the resource pack since they are not linked by dependency. I can still reproduce in 1.19.63.
Yes, that is my mc_addon_test, I was struggling with this for the entire weekend. Thank you so much GoldenHelmet, You are the best :red_star: