When applying any value to the behavior component "minecraft:knockback_resistance" in the player.json behavior file, nothing changes, it’s still the normal bedrock knockback. Though, when applied to any entity besides a player, it works fine. I'm not so sure why this happens, but hopefully it can be fixed.
How to reproduce issue: download behavior pack (which has the knockback resistance applied to the player entity file)
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
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Still an issue, can be kinda worked around with custom items with the armor component, as it has a knockback resistance stat attached to it. Though the knockback resistance is slightly inconsistent, meaning it causes some hits to slightly vary in knockback.
Could you please explain what would be the best way to test the difference in knockback. and possibly provide a video showcasing the issue?
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If there needs more clarity, let me know.