Still definitely an issue in 1.20.30 and 1.20.40 preview.
Still most definitely an issue in 1.20.30, along with the 1.20.40 preview.
Still definitely an issue in 1.20.30. It’s the same issue ever since this bug report was made
I still have problems on my RTX 2060. Though vsync enabled improves input delay, there is still input delay. For me, the lower the fps, the more input delay there is. One of the many issues of render dragon is that RTX GPUs generally perform worse, and it may be due to something with DirectX usage.
Still an issue, can be kinda worked around with custom items with the armor component, as it has a knockback resistance stat attached to it. Though the knockback resistance is slightly inconsistent, meaning it causes some hits to slightly vary in knockback.
pat_, thank you, vsync being on used to be slightly better than when it was off, at least in my experience. Though, one thing that I have observed is that when my framerate is lower, there is more input delay, meaning that I still get slight input delay even when vsync is off. Also, when my framerate is capped, it tries to produce fewer frames than it really should, meaning that it barely meets the certain FPS cap for some reason. Though because of render dragon still, I get around half the FPS that I normally would, and one of the issues may be that it's forcing dx12 on my PC.
I run 90fps (1.18.31 + vsync on) with significant input delay on renderdragon while playing hive skywars. Without renderdragon (1.18.12 x86 + vsync off), I run around 300fps on the same map with absolutely no input delay.
Main Specs:
Intel i7 8700
RTX 2060
Those specs ($1200 PC) should not be only producing 90 FPS with 100ms input delay (rough estimation) on a pixel block game. Unacceptable.
Might also (in certain ways) be related to a DirectX 12 issue, as my GPU supports it, and render dragon forces that directx version.
If it stops 50 blocks away, that means your world's simulation distance is at 4 chunks. By changing it to 12, the range will be significantly further. Or just add a ticking area, which would make it work anywhere in the world.
+ RTX 2060
If there needs more clarity, let me know.
Still exists on current versions, will this ever be fixed?
This issue was primarily made to notify (if not already), the devs. If I were to create a suggestion, who knows if it would have ever been seen by any higher up. There is no indication anywhere that this problem will or will not be fixed. You can mark it as invalid, but at least do something more than just deleting this report.
This sums it up (but nothing has happened in the last 2 years): https://feedback.minecraft.net/hc/en-us/community/posts/360061484772-iPads-should-support-120Hz-refresh-rate-and-support-for-more-input-devices
For me, it seems like there's no real way to make change for minecraft bugrock. None of my bug reports have been fixed yet, which makes me very frustrated, and disappointed. Doesn't this pretty much defeat the purpose of this website?
Yea, delete this comment or whatever because it breaks the rules, I just hope you understand how frustrating this is.
The issue for some servers has been fixed, seeming like some stuff was undone. Though, the bug STILL exists in multiplayer worlds and servers that don't have that interpolation server plugin.
Ambient, this was made before the bug got worse, though I have revised a bit, and I may do more revisions so this report is more fitting for both issues. I'm not completely sure what you mean by it being completely separate, as it is basically the same problem, but acts slightly different than the older bug.
Edit: Have edited the report to create some more clarity.
Yes, the issue still occurs
Yes, this still happens a lot. If server plugins can fix this, then surely the devs can too for local worlds and realms
Yes, theres a server developer that removes render dragon and releases the appx to the public, that’s our solution, and it only applies to the windows 10 players, it being the 32 bit version of windows 10 edition.
Very much still an issue on worlds and BDS as of 1.21 preview.