Applying any level of health boost to a player or mob resets their health to their original maximum health. For example, if a player originally has 3 hearts of health and is given health boost, he/she will be healed to 10 hearts in addition to gaining the extra hearts. Health boost is an effect for increasing maximum health and shouldn’t have a healing effect.
Steps to reproduce:
1. Take damage with any means. I recommend using /damage @s 19 void, which should reduce you to half a heart of health.
2. Apply health boost to yourself: /effect @s health_boost
Observed results:
The player is healed back to 10 hearts of health.
Expected results:
The player should keep their current amount of health.
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We're tracking this issue in MCPE-34773, so this ticket is being resolved and linked as a duplicate.
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