Steps to reproduce:
Take an armour piece and place it in the first anvil slot
Place a compatible enchantment book in the second slot
DO NOT touch the text field
Retrive the, now enchanted, armour from the third slot
Expected Behaviour:
Retrieved Item shows name as if it were freshly crafted ("Diamond Shoes") and doesn't display name when placed in an item frame
Seen Behaviour:
Retrieved Item shows same in cursive ("Diamond Shoes") as well as displays it when placed in an item frame
Possible Factors:
Diffrent language other than english
Realm
Frequence:
Varies - Occurs on realms and servers, but not in local worlds.
Original Wall of text:
"When I take any enchantet item, for example, a Diamond Helmet and enchant or repair it with an anvil without changing or deleting the name the item still gets renamed. This results in a Diamond Helmet with the name in cursive as well as behaving like a manually named item in an item frame (showing a name in the air).
From my testing I found out that it's not always the case, which makes it even more annoying when it actually does. It may be caused by playing with a diffrent language, I play in german. Sometimes the item only gets renamed after you take it out the slot, again even more annoying and inconsistent, which is why I wasn't able to take screenshots. I mostly play on a realm, so I'm not sure if it's realm specific"
Linked issues
is duplicated by 2
Attachments
Comments 2
BDS/Realms only runs in one language at a time, so if the client is running in Chinese and BDS is set up in English, BDS will attempt to compare the name the client sent with the English name, and since they're obviously not the same, a custom name will be set. This is likely also reproduceable with the integrated server, if you invite a friend who has a client set up with a different language versus your own.
Item name before enchanting:
[media]Item result in the anvil menu (the client's prediction):
[media]Item result in the main inventory (the server's prediction, now has a custom name):
[media]
I just had a similar experience on the "aternos" server. Previously, I tried to reproduce in a single world, but it did not work. It seems to be a problem with servers and Realams.