mojira.dev
MCPE-154707

In creative, the warden doesn't detect projectiles correctly

When in creative, the vibration from a projectile originate from the player instead of the projectile's impact point. This seems to only occur when the player is within range of the wardens vibration detection range. This only seems to occur in creative, and I don't know if the difficulty affects it in any way, but it does occur on normal difficulty.

Linked issues

Comments 1

Thank you for your report!
We're tracking this issue in MCPE-153549, so this ticket is being resolved and linked as a duplicate.

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Gage kelly

(Unassigned)

Unconfirmed

Android

1.19.0.26 Beta

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