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MCPE-153549

When throwing projectiles, Warden reacts to the shooter and not to where the projectile lands

When throwing a snowball, arrow or other projectiles the warden will hear the player throw it before it even hits the ground, this makes it so you can not distract the warden as you try run away.

Linked issues

BDS-17117 Throwing a snowball attracts the warden to the player instead of the snowball itself. Resolved MCPE-153608 The warden is not distracted by the projectiles and directly gets angry with the shooter Resolved MCPE-153619 Bug with warden Resolved MCPE-153671 Snow ball don’t give vibration to warden Resolved MCPE-153745 Warden still detects the player when shooting arrows even if the player is sneaking Resolved

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Comments 10

this is happening to me too
🙂 I hope they fix it soon

I found that just sneaking then shooting the projectile stops the warden from noticing you

However, snowballs and eggs do not send vibrations to the Warden.

I have some more information about this bug for clarity:

This bug is not limited to just the warden, it affects sculk sensors as well and presumably sculk shriekers (although I didn't test shriekers specifically).

Steps to reproduce with a sculk sensor (this was tested on Minecraft: Nintendo Switch Edition):

  1. Open a creative mode world with the experimental toggles on.

  2. Place a sculk sensor in a flat area where you have room to fly up.

  3. Fly a little bit above the sculk sensor, so you're still barely in it's detection range.

  4. Throw a snowball or egg. The sculk sensor will go off, but it will activate a bit before the projectile hits the ground.

  5. Fly a little higher so the sculk sensor can't hear you, and throw another snowball/egg. The sensor does not react at all.

Steps to reproduce with a warden (using the same world as the sculk sensor and on the same device):

  1. Spawn a warden underground in a cave with lots of space.

  2. Enter survival mode (so the warden can get angry at you).

  3. Throw a snowball/egg out into the empty cave, aiming so it won't land for a second or two.

  4. The warden perks up immediately, and starts walking towards you.

  5. Continue throwing into empty space. The warden will know exactly where you are, and eventually get mad at you, ignoring the projectiles.

Expected result: the vibration is sent to the warden/sensor when it hits the ground, and the warden walks towards where it landed.

Actual result: The vibration is sent immediately to the warden/sensor, and the warden walks towards the player since the vibration came from the player and not the projectile.

This bug has been happening for quite a few versions, and still happens in 1.18.32.

I hope this information is helpful to those assigned to this bug and that it provides more clarity to what this bug is.

I did not see this bug in the change log of the newest update, but it seems that as of update 1.19.20 for the Nintendo Switch Edition this bug appears fixed! Based on testing in two different random worlds, projectiles such as eggs and snowballs now make a vibration detectable by sculk sensors when they hit the ground as they are supposed to. If a player is sneaking and throws a snowball near the warden, the warden can now hear the snowball properly and will walk to investigate where it landed (and it will appropriately get angry if you throw too many).

This report most likely works as intended. In order for the Warden not to hear you during shooting, you must sneak.
*Also, this behavior fully comply with the java
Also see MCPE-115467

Happends even if you sneak with bow

I thought this bug got fixed a while ago, but as of Minecraft 1.20.0, it’s back and slightly different than before. The sculk sensors react correctly to thrown or shot projectiles, but the Warden immediately pathfinds towards the player instead of towards the sculk sensors or the projectile itself. Even while the player is crouching, the Warden will start pathfinding towards the player as soon as the projectile hits the ground, even if the player is nowhere near where the projectile landed. I tested this bug in survival and creative mode— to make sure that I wasn’t mistaking the Warden’s sniffing ability for this issue— and it even happened in creative mode.

I had a bug where if the warden is sniffing and you try to distract it, that it will ignore the projectile, end it's sniffing animation early, and then walk towards you. I don't know if it was ever fixed.

I've noticed this in Java and Bedrock. If you crouch and throw a projectile, the warden will hear the projectile hitting the ground, but will walk towards you, and eventually aggro, as the sound of the projectile hitting the ground is the players sound (which it shouldn't be, as its a projectile making the noise, and you crouched as it was thrown and landed). 
The fact that both games match makes it seem correct, but the behaviour makes no sense.

Coop Crawford

(Unassigned)

757514

Confirmed

Multiple

iOS 13.5.1

1.20.30.22 Preview, 1.19.10.21 Preview, 1.19.0.27 Preview, 1.19.0.26 Beta, 1.19.0.25 Preview, ..., 1.19.0.20 Beta, 1.18.30.33 Preview, 1.18.30.32 Beta, 1.19.0, 1.19.83 Hotfix

1.19.0.29 Preview, 1.19.0.28 Beta

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