I've had a bug before where if I throw a projectile while sneaking when a warden is sniffing, it will walk toward me or a mob instead of the projectile. This is a problem since it means you can't properly distract a warden while it sniffs since all it does is just end it's sniffing animation early and force it to walk towards you sooner.
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We're tracking this issue in MCPE-153549, so this ticket is being resolved and linked as a duplicate.
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