this was present on 1.21.100 windows 11, will check on 1.21.101 once I can update.
I noticed it on mooshrooms, and the mushrooms interestingly weren’t white while the game was paused.
i could not search for this bug report due to the search function not working, every thing i searched for came up as having no results, please fix the search feature.
This also works with fence gates
Affects 1.21.4. First thing I noticed during the dragon fight too, so this is very common.
Sort of affects 1.21.50. The warden only falls up to 20 blocks now, unlike java where it falls as far as you can.
Still affects 1.21.50. Affected 1.21.44 as well.
Hoping they change the way this recipe unlocks. Logically, most of the time you'd want to make torches after you've gotten a stone pickaxe, but you can very easily get an iron pickaxe before a stone, making the lack of recipe inconvinient more than anything.
This is so dumb that it works as intended. You can make torches before you have a stone pickaxe, and its really annoying. Will figure out how to recommend the feature to be changed, because you can get a diamond pickaxe before you unlock the torch recipe.
For me this only works with a seperate sprint key, so it doesn't happen when I touble tap W.
Really hoping this doesn't get fixed because this bug is genuinely so good. Use it every single time I play minecraft.
It's also likely that it feels faster because you're closer to the ground.
Affects 1.21.43, and preview 1.21.50.26
Seems to affect
the wardens bioluminescent layer, pulsating spot layers, and his heart layer.
rain particles
Lightning bolts
snow particles
clouds (only when you're close enough to them)
The creakings eyes
soul speed particles
The particles that float around when you're underwater
Slimes (the mob only, not the block, and not the eyes of the slime)
Vibration particle effect (like when a warden, sculk sensor, or allay detect something)
The particles produced by a shrieking sculk shrieker
Tested using beacon blocks, and on all mobs and entities with glowing accents I could think of.
Seems like all mobs that are completely knockback resistant in bedrock just don't get knocked back by explosions. Wardens and Iron golems are completely knockback resistant, so they take no knockback from explosions, whereas hoglins and ravagers arent, so they still take a bit of knockback from explosions.
Still affects 1.21.43
Seems like you only get wither on normal difficulty, not in hard. Affects 1.21.43
Accidentally created a duplicate. This still affects 1.21.41.
Can confirm. Seems to have been a bug a long time ago.
affects the game again the newest preview
The microsoft store is updated, and the launcher seems to update itself. I have not always had this issue, I've just had it for quite a while. I can still play bedrock and its preview, just the launcher cannot update them, and cannot launch the preview.
Since I have found this doesn't seem to be affected by graphics cards, and I've found mob quantities effects things more, I'm going to test on more devices, and leave my poor laptop alone. My games crashed so much today.
Is there any way for the mods of this website to communicate with the owners of it, so the web servers can be improved? I wouldve found that bug by searching, but nothing would load, and for months nothing has loaded, so I reported without searching. It would likely greatly reduce duplicate reports.