The bug
Despite being visually transparent, the third person camera does not pass through glass. This is something that became possible in Java Edition 1.16, making this a parity issue.
How to reproduce
Approach glass
Face the glass while being very close to it
Switch to third person front view
Expected results
The camera would be positioned inside of or behind the glass.
Actual results
The glass is handled as a full solid cube and blocks the camera from going behind it.
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We're tracking this issue in MCPE-85429, so this ticket is being resolved and linked as a duplicate.
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