mojira.dev
MCPE-155034

Warden's ranged attack is affected by the game's diffculty

Related issue: MC-250948

There's a same description in 22w17a's and 1.19.0.28's changelog:

"Deals 10 damage instead of 30 damage"

But, different with the Java Edition, the damage in the Bedrock Edition is affected by difficulty. So, the actual damage is 6 for easy, 10 for normal, and 15 for hard, rather than 10 for every difficulty in Java Edition.

Steps to reproduce:

  1. Switch the difficulty to easy / normal / hard respectively.

  2. Let the warden cast a ranged attack. (e.g: build a pillar, and throw snowballs on it)

  3. See the difference on the health bar.

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anterdc99

(Unassigned)

772672

Confirmed

Multiple

vanilla-parity

1.19.0.29 Preview, 1.19.0.28 Beta

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