When the warden touches the trident, it rages and attacks the trident
How to Reproduce:
1.spawn a Warden
2.Throw a trident near it.
3.The warden will walk up to the trident, and when it touches the trident, it rages
Linked issues
duplicates 1
Attachments
Comments 2
We are going to track this as part of a broader issue at MCPE-154210.
Unexpectedly to me, the warden does not use
"minecraft:behavior.target_when_pushed"
for this like the iron golem, but instead it appears to have been given a hard-coded behavior. The data-driven behavior can be parameterized with filters, so it could filter for "mob",which would exclude things like projectiles, paintings, and lit tnt.