Custom structures do not use the target pool to generate the structure and do not get removed in this process.
Steps to Reproduce:
1. Download the example addon below
2. Install it how you would install all other addons (click on it for windows 10)
3. Create a new world
4. Make sure experimental gameplay is turned on. (custom biomes)
5. Activate the behavior pack
6. Finish creating your world
Observed Results:
Parent structure properly generates
Jigsaw blocks do not generate the child structure
Jigsaw blocks do not get replaced by the defined block.
Expected Results:
Parent structure properly generates.
Jigsaw blocks generate the targeted pool, if pool is not found it should print an error.
The Jigsaw block should always be replaced with the defined block. If the defined block is invalid it should print an error, and replace the Jigsaw with air.
Other Notes
Java Edition's jigsaw blocks have a level slider and a generate button. Having these in Bedrock Edition would be useful for debugging
Possibly include a field inside the structure_template_feature that tells the game how many levels to generate.
{ "format_version": "1.18", "minecraft:structure_template_feature": { "description": { "identifier": "custom:parent_feature" }, "structure_name": "custom:parent", "adjustment_radius": 8, "facing_direction": "random", "jigsaw_level": 1, // The number of jigsaw blocks to generate, default: 0, all ungenerated jigsaws should get replaced with their defined block "constraints": { "grounded": {}, "unburied": {} } } }
Attachments
Comments 4
Hello, @gm-socrates
Hello I am also facing the similar issue. Can you lease tell me is you got any solution or not if yes than please share it. I need help.
Best regards,
cheri232
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
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