mojira.dev

Legopitstop

Assigned

No issues.

Reported

MC-278115 Blocks play sounds every tick in debug world Won't Fix MCPE-187299 High render distance memory leak Duplicate MCPE-187296 High render distance uses A LOT of memory Duplicate MCPE-187191 Some commands require the minecraft namespace Duplicate MCPE-185741 actionbar text lingers between worlds Duplicate MCPE-177359 random_ticking doesn't work Duplicate WEB-6815 Feedback site signs me out after login Duplicate MCPE-170001 play_effect and play_sound block event responses do not work. Won't Fix MC-252987 Illegal character '\n' in text component clickEvent Fixed MCPE-155321 Custom structures do not properly generate Jigsaw blocks Confirmed MC-247226 LAN Connection timed out Invalid MC-237092 Entity selector y and dy do not work in tick/load file Invalid MCPE-135519 Candle cakes consume two slices instead of one Fixed MC-226756 Custom powder snow recipes do not return a bucket Duplicate MCPE-115586 Title command does not properly handle rawtext Works As Intended MCPE-115559 Items will not place blocks that use their rotation. Confirmed MC-190605 Formatting reset code (§r) doesn't work anymore in language files Works As Intended MCPE-64487 Custom items and blocks do not show up in the creative inventory or the recipe book Fixed MC-142339 Creative bug Duplicate

Comments

I’m able to reproduce this bug for Windows 11. Here are the steps to reproduce on Windows.

  1. Open Minecraft.

  2. Go to settings and modify them. (e.g. disable screen animations, disable fullscreen, set render distance to a non-default value)

  3. Press “Escape“ key until the “Do you want to exit Minecraft?“ dialog show up, then click “OK”

  4. Restart your PC after giving the game a few minutes to save and close.

  5. Reopen Minecraft after your PC boots.

  6. Go to settings and note that they haven't been saved.

This also applies to the camera command
❌/camera @s set free pos ~5
✅/camera @s set minecraft:free pos ~5

Can confirm on 1.21.31 hotfix. Disabling "Improved Input Response" and restarting the game fixed the high memory usage and leak. 

When I first open Minecraft:

[media]

When I'm in a world with a high render distance with "Improved Input Response" on.

[media]

After exiting the world:

[media]

Oddly enough that seems to be my issue.

I found a fix for this issue on Windows 11 by doing the following;

  1. Go to Settings > Storage

  2. Press "Clear Marketplace Cache" (It may take a few minutes)

  3. Close Minecraft

  4. Open Minecraft

  5. Go to the Marketplace and download the marketplace content. 

Can confirm fixed in 1.20.81 on IOS. However "D-Pad & tap to interact" still shows the arrow buttons on the left. The hunger bar is also still visible on IOS and Windows 11.

"Upcoming Creator Features" is no longer required to use the /hud command in 1.20.81

Can confirm that this issue in 1.20.71:
 
Minecraft Version: 1.20.71
OS: Windows 11
 
Steps to Reproduce:

  1. In a world run the below command in chat. It should play the UI click sound.

/playsound random.click @s
  1. Now, use the below command to move the camera up by 18 blocks from the player's position.

    /camera @s set minecraft:free pos ~ ~18 ~
  1. Run the same command in step 1.

  2. The click sound doesn't play.

 

Observed Results: * Can be heard within a 17-block range (with simulation and render distance having no effect)

  • Range applies to all sounds including record.11, music.game.

  • Adding the /camera offset to /playsound results in the following error: `Player [PLAYER] is too far away to hear the sound`

    /camera @s set minecraft:free pos ~ ~18 ~
    /playsound random.click @s ~ ~18 ~

     

    **

Expected Results:{*}*

  • /playsound plays at the camera's position instead of the player's position.

Same thing for me. Here's some data and tests that I've collected. This issue also seems only to affect PCs. During startup, it stays at a black screen for most of the time and is unresponsive to key presses (Pressing F11 to enter/exit from fullscreen).

My PC Specs:

OS: Windows 11 Home 22621.3007 Build

Processor: Intel Core i7 12700F 12-cores (8p 4e)

RAM: 32GB Duel Channel

Storage: 1TB Kingston SNV2S100G

Graphics: NVIDIA GeForce RTX 4070 Ti

My Phone Specs:

Model: iPhone 12 Pro

RAM: 6GB

Storage: 128GB (76.86 Free)
Chip: A14 6-core CPU (2p 4e), 4-core GPU, 4-core neutral engine

Test Results

The timer starts when I click on the icon and stops when I'm loaded into a new world.

Initial Launch:

PC: 2 minutes, 55 seconds, 02ms

Phone: 50 seconds, 26ms

 

Second Launch directly after initial launch:

PC: 39 seconds, 02ms

Phone: 42 seconds, 74ms

The same test on Java to compare values with.

Initial: 56 seconds 88ms

Second: 39 seconds, 24ms

I've updated GenBugTestAddon (called GenBugTestAddon2 since I can't delete it) so that world generation works

Ok, In 1.20.51 random_ticking works both when generated and when placed by hand. But queued_ticking only works when placed by hand and not when generated

random_ticking is confirmed fixed in 1.20.51. I still need to test it using worldgen.

I've added an addon for the random_ticking bug

In 1.20.50 random_ticking doesn't seem to work at all.

I'm experiencing the same issue with query.block_neighbor_has_any_tag after updating to 1.20 but it works fine on a singleplayer world.

query.get_equipped_item_name is deprived. Use query.is_item_name_any instead. The new animation controller should look like this:

{
   "format_version": "1.10.0",
   "animation_controllers": {
      "controller.animation.apple": {
         "states": {
            "default": {
               "transitions": [
                  {
                     "vanilla_apple": "query.is_item_name_any('slot.weapon.mainhand','minecraft:apple')"
                  },
                  {
                     "custom_apple": "query.is_item_name_any('slot.weapon.mainhand','custom:apple')"
                  }
               ]
            },
            "vanilla_apple": {
               "on_entry": ["/say VANILLA APPLE"],
               "transitions": [
                  {
                     "default": "!query.is_item_name_any('slot.weapon.mainhand','minecraft:apple')"
                  }
               ]
            },
            "custom_apple": {
               "on_entry": ["/say CUSTOM APPLE"],
               "transitions": [
                  {
                     "default": "!query.is_item_name_any('slot.weapon.mainhand','custom:apple')"
                  }
               ]
            }
         }
      }
   }
}

Still an issue in 1.19.10

Now working as intended in 1.19.10

Added a fixed pack. It should now properly import and both the item and block can be found in creative inventory, Make sure to activate Holiday Creator Features. Item is in the items tab. The block is in the construction tab.

working in version 1.18.30