This also applies to the camera command
❌/camera @s set free pos ~5
✅/camera @s set minecraft:free pos ~5
Affects 1.21.31
Can confirm on 1.21.31 hotfix. Disabling "Improved Input Response" and restarting the game fixed the high memory usage and leak.
When I first open Minecraft:
[media]When I'm in a world with a high render distance with "Improved Input Response" on.
[media]After exiting the world:
[media]Oddly enough that seems to be my issue.
I found a fix for this issue on Windows 11 by doing the following;
Go to Settings > Storage
Press "Clear Marketplace Cache" (It may take a few minutes)
Close Minecraft
Open Minecraft
Go to the Marketplace and download the marketplace content.
Can confirm fixed in 1.20.81 on IOS. However "D-Pad & tap to interact" still shows the arrow buttons on the left. The hunger bar is also still visible on IOS and Windows 11.
"Upcoming Creator Features" is no longer required to use the /hud command in 1.20.81
Can confirm that this issue in 1.20.71:
Minecraft Version: 1.20.71
OS: Windows 11
Steps to Reproduce:
In a world run the below command in chat. It should play the UI click sound.
/playsound random.click @s
Now, use the below command to move the camera up by 18 blocks from the player's position.
/camera @s set minecraft:free pos ~ ~18 ~
Run the same command in step 1.
The click sound doesn't play.
Observed Results: * Can be heard within a 17-block range (with simulation and render distance having no effect)
Range applies to all sounds including record.11, music.game.
Adding the /camera offset to /playsound results in the following error: `Player [PLAYER] is too far away to hear the sound`
/camera @s set minecraft:free pos ~ ~18 ~
/playsound random.click @s ~ ~18 ~
**
Expected Results:{*}*
/playsound plays at the camera's position instead of the player's position.
Same thing for me. Here's some data and tests that I've collected. This issue also seems only to affect PCs. During startup, it stays at a black screen for most of the time and is unresponsive to key presses (Pressing F11 to enter/exit from fullscreen).
My PC Specs:
OS: Windows 11 Home 22621.3007 Build
Processor: Intel Core i7 12700F 12-cores (8p 4e)
RAM: 32GB Duel Channel
Storage: 1TB Kingston SNV2S100G
Graphics: NVIDIA GeForce RTX 4070 Ti
My Phone Specs:
Model: iPhone 12 Pro
RAM: 6GB
Storage: 128GB (76.86 Free)
Chip: A14 6-core CPU (2p 4e), 4-core GPU, 4-core neutral engine
Test Results
The timer starts when I click on the icon and stops when I'm loaded into a new world.
Initial Launch:
PC: 2 minutes, 55 seconds, 02ms
Phone: 50 seconds, 26ms
Second Launch directly after initial launch:
PC: 39 seconds, 02ms
Phone: 42 seconds, 74ms
The same test on Java to compare values with.
Initial: 56 seconds 88ms
Second: 39 seconds, 24ms
I've updated GenBugTestAddon (called GenBugTestAddon2 since I can't delete it) so that world generation works
Ok, In 1.20.51 random_ticking works both when generated and when placed by hand. But queued_ticking only works when placed by hand and not when generated
random_ticking is confirmed fixed in 1.20.51. I still need to test it using worldgen.
I've added an addon for the random_ticking bug
In 1.20.50 random_ticking doesn't seem to work at all.
I'm experiencing the same issue with query.block_neighbor_has_any_tag after updating to 1.20 but it works fine on a singleplayer world.
query.get_equipped_item_name is deprived. Use query.is_item_name_any instead. The new animation controller should look like this:
{
"format_version": "1.10.0",
"animation_controllers": {
"controller.animation.apple": {
"states": {
"default": {
"transitions": [
{
"vanilla_apple": "query.is_item_name_any('slot.weapon.mainhand','minecraft:apple')"
},
{
"custom_apple": "query.is_item_name_any('slot.weapon.mainhand','custom:apple')"
}
]
},
"vanilla_apple": {
"on_entry": ["/say VANILLA APPLE"],
"transitions": [
{
"default": "!query.is_item_name_any('slot.weapon.mainhand','minecraft:apple')"
}
]
},
"custom_apple": {
"on_entry": ["/say CUSTOM APPLE"],
"transitions": [
{
"default": "!query.is_item_name_any('slot.weapon.mainhand','custom:apple')"
}
]
}
}
}
}
}
Still an issue in 1.19.10
Now working as intended in 1.19.10
Added a fixed pack. It should now properly import and both the item and block can be found in creative inventory, Make sure to activate Holiday Creator Features. Item is in the items tab. The block is in the construction tab.
working in version 1.18.30
I’m able to reproduce this bug for Windows 11. Here are the steps to reproduce on Windows.
Open Minecraft.
Go to settings and modify them. (e.g. disable screen animations, disable fullscreen, set render distance to a non-default value)
Press “Escape“ key until the “Do you want to exit Minecraft?“ dialog show up, then click “OK”
Restart your PC after giving the game a few minutes to save and close.
Reopen Minecraft after your PC boots.
Go to settings and note that they haven't been saved.