A sculk sensor that is waterlogged with an item floating on top of it consistently activates the sensor. It makes no splash noise from floating in the water but still creates a vibration that activates the sensor.
A sculk sensor that is waterlogged with an item floating on top of it consistently activates the sensor. It makes no splash noise from floating in the water but still creates a vibration that activates the sensor.
Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: Sculk sensor can detect items thrown on top of it because they're touching its tendrils. This behavior is consistent with Java.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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