Steps to Reproduce:
Open any world, and find or create a one block deep pool of water
Place any waterloggable block on a chunk edge
Observed Results:
The surface of water starts rendering the texture of the waterlogged block instead of the water texture
Expected Results:
The water texture should remain fully functional regardless of block location within a chunk or waterlogged block
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We're tracking this issue in MCPE-156281, so this ticket is being resolved and linked as a duplicate.
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