mojira.dev
MCPE-156461

Waterlogged Blocks Render Incorrectly on chunk edges

Steps to Reproduce:

  1. Open any world, and find or create a one block deep pool of water

  2. Place any waterloggable block on a chunk edge

Observed Results: 

The surface of water starts rendering the texture of the waterlogged block instead of the water texture

Expected Results: 

The water texture should remain fully functional regardless of block location within a chunk or waterlogged block

Linked issues

Attachments

Comments 1

Thank you for your report!
We're tracking this issue in MCPE-156281, so this ticket is being resolved and linked as a duplicate.

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MADLAD

(Unassigned)

Confirmed

Windows

Windows 10 Pro Build 19044

chunk-border, texture, water, waterlogged

1.19.10.20 Preview

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