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MCPE-157061

Allay dancing animation abruptly stops when it moves away from a jukebox

When Allays get out of their jukebox detection range, their dance animation abruptly stops.

Steps to reproduce:
1. Play music in a jukebox with an Allay nearby
2. Watch the Allay dance. When it wanders too far from the jukebox, it stops its animation so suddenly.

Expected Results:
The Allay should have a smooth transition from their dance animation to their flying animation, or at least finish their dance animation when getting out of the range of a jukebox.

Observed Results:
The Allay twitches back to its default flying animation when getting out of the range of a jukebox.

On the video attached, the Allay on the right shows this issue. It should be noted that after the animation changes to its flying animation, the Allay twitches, which is a separate bug MCPE-152970 .

Attachments

Comments 4

This happens randomly, not at the end of the dance animation (couldn't reproduce the twitch exactly at the end of the dance animation). Duplicate MCPE-152970

@EVGENSYPERPRO Yeah you’re right, I’ve discovered afterward that the Allay twitches normally as a separate bug. However, ignoring the twitch, the Allay’s dancing animation still abruptly stops when getting out of the detection range of a jukebox, as far as my results have shown. In the video the Allay on the right stops bobbing its head suddenly after going away from the jukebox (ignoring the twitch that it does afterward).

@unknown Now I understand what you mean. This animation also stops abruptly in Java. Therefore, most likely this will not be resolved in bedrock (you can create a similar report for Java, but I think it will be WAI).

Thank you for your report!
However, this issue is Invalid.

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BeeTeeKay

(Unassigned)

Community Consensus

Windows

allay, allay-duplication, animation, dance, dancing

1.19.30.22 Preview, 1.19.20.20 Preview, 1.19.10.22 Preview, 1.19.10, 1.19.20

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