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MCPE-157233

Frogspawn texture Loses Transparency When RTX ON

This was not a problem when I tested it in 1.18.12 (experimental features on). The heightmap and mer(Metallic, Emissive, and Roughness) map load correctly, and the blank parts of the color map have been set to transparent, but it still loses transparency when RTX is on. Once I turn off RTX, it become transparent again.

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We're tracking this issue in MCPE-151923, so this ticket is being resolved and linked as a duplicate.

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Annoying Villager

(Unassigned)

Unconfirmed

Windows

Windows10, Windows 11

1.19.0

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