mojira.dev
MCPE-157757

Multiple pixels on Acacia Wood Planks are miscolored

There is a pixel on Acacia Wood Planks that is the wrong color, based on the fact that the other 9 planks with similar formats (excludes bamboo planks) have the same color in relation to their palettes. The issue also carries over to the Acacia Sign texture.

I've checked the Texture Update Pack from the Marketplace and the pixel is also off, so this has been in the game since 1.10.0 (or almost 4 years).

It's also in Java Edition 1.19.4 and 1.14 too (and likely every version in between).

One screenshot shows the block compared to the other 8 planks, the other shows the location of the pixel.

Since there are more pixels that are off (4 in total), there is a 3rd screenshot with a green pixel to the left and right of the pixels.

As stated, the issue does affect Java Edition as well. I have just made a bug report on that (MC-258260) that you can check out.

 

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Comments 11

I noticed this only yesterday! I thought it was intended though, because the acacia colour contrast is so low, that it adds the depth missing if formatted like the other planks.

There's 3 more on the bottom part of the block

I don't think that this has been reported for Java Edition, so I just made a report for that. MC-258260 is the bug report if you want to link it.

It shocked me, I never noticed, but with someone as attentive as you. I am happy!

Works as intended as per MC-258260 resolution.

1 more comments

The WAI resolution on MC-258260 is a direct confirmation from Mojang that, at least right now, the texture is the way they intended it to be. If I had to guess why MC-176832 was fixed and not this one, it would be the fact that the miscolored pixel added an entire new color not present anywhere else, while this one uses other colors that are already part of the palette.

I've asked this question a few times (On the other bug report and r/mojira) and still haven't gotten an answer: Is there a good reason to resolve this as "Works as Intended?"

All I've heard is that it's been resolved by developers (On Java Edition) and the pixels are still in the same color palette. That's it. Nothing actually reasonable. Plus, it probably wouldn't take 5 minutes just to fix this.

Affects 1.20.0.24. May dedicate a comment to affected versions for documentation purposes.

Also, could a developer answer the question in the previous comment when you get a chance.

Using this comment to continue to add affected versions until Mojang can answer my question. (Do y'all have an actual reason to resolve this? - And no, a developer resolving the Java equivalent without context doesn't count because in my opinion for a bug like this that's just lazy.)

I'm probably going to start updating this again soon, seeing that you guys can't seem to give me a good reason why we can't fix this...

 

1.20.0.24 Preview, 1.19.83 Hotfix, 1.20.0.25 Preview, 1.20.10.20 Preview, 1.20.10.21 Preview, 1.20.0, 1.20.10.23 Preview, 1.20.1, 1.20.10, 1.20.12, 1.12.13, 1.20.14, 1.20.15, 1.20.30, 1.20.31, 1.20.32

Please don't do that. The WAI resolution generally applies to both editions with very few exceptions, especially for newer changes. If something in the game is intentionally designed that way, that's just how it is.

Graylen_MYT25

(Unassigned)

824077

Confirmed

Multiple

java/bedrock

1.20.0.20 Preview, 1.19.80.24 Preview, 1.19.80.23 Preview, 1.19.80.22 Preview, 1.19.80.21 Preview, ..., 1.20.0.21 Preview, 1.19.73, 1.19.80, 1.20.0.23 Preview, 1.19.81 Hotfix

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