mojira.dev
MCPE-157815

Non-solid blocks have glitchy textures(Z-fighting) when watching from a long distance using spyglass

Non-solid blocks include leaves, stairs, grass paths and snow layers have glitchy textures(Z-fighting) when watching from a long distance using spyglass.

My settings: 70 chunks render distance, 4 level anti-aliasing.

Steps to reproduce:

1.set your render distance to more than 50 chunks.

2.use a spyglass to watch tree leaves or snow layers that are very far from you (or watch the leaves near the fog using spyglass).

3. pay attention to the appearence of these non-solid blocks.

Expected results:

Non-solid blocks will not have glitchy textures.

Observed results:

Non-solid blocks have glitchy textures.

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[Mod] OcelotOnesie

Thank you for your report!
We're tracking this issue in MCPE-125841, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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(Unassigned)

Unconfirmed

Windows

Windows 11

1.19.10.23 Preview, 1.19.10.22 Preview, 1.19.0

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