Behavior Pack(BP) Animation controllers(AC) with a true statement in the default state transition will not trigger the on_entry, on_exit, and animation of the default state on summon
Steps to reproduce:
Summon am entity the uses a BP AC with two or more states with a true statement in the default states transition
Expected result:
The on_entry, on_exit, and animation of the default state will trigger before transitioning to the next state
Current result:
The AC will move on to the next state without triggering the default state
Comments 3
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Could you please attach an example behavior pack with which this issue can be observed?
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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