After curing a zombie villager, they won't accept a new workbench. They only stick to their old workbench and if you break it to move it, they won't take it. I spent a week working on a trading hall, a breeder, and a zombie curing thing, and this bug ruined all my work. Because they won't accept a workbench when I move them to my trading hall, they can't replenish their trades. I now have to either redesign and rebuild my entire system or I am stuck with uncured villagers with really high prices. Please fix this bug.
I cannot reproduce cured villagers not taking beds and workstations.
What you describe is usually a result of the trading hall being built too close to the breeder and forming one large village, or of not creating a village at the trading area, which you would do by placing a bed. This is really an issue of working with gameplay mechanics rather than a bug in the game. I encourage you to get help with your design and process from a Minecraft community.
If you are sure you have found a bug you will need to provide steps that enable us to reproduce the issue.