mojira.dev
MCPE-158527

Unstable FPS when the player is moving (walk/sprint)

Unstable gameplay or FPS when walk or when you sprinting. Even tho my device is Snapdragon 865 ram 8 internal storage 256 can't handle this, and even on the lowest render chunk and graphic still won't get better gameplay. Is there any help for this? Or maybe the dev can make this problem fixed by doing anything, idk. I can't enjoy playing with this unstable fps

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Same here on my Android. The game did not have this issue when it was running on the old rendering engine (not render dragon). Ever since it updated to render dragon the game has massive fps drops and freezes when walking or flying. When standing around it is perfectly fine, constant 60 fps. 

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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JimDier

(Unassigned)

907075

Confirmed

Android

Android 11

1.19.50.22 Preview, 1.19.50.21 Preview, 1.19.20.20 Preview, 1.19.31 Hotfix, 1.19.40

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