I wanted to use Allay to optimize some farms that generate a lot of Items. I really would like to start using it but when I put more than two Allays to pick up the same Item at the moment they are going to leave it, sometimes one Allay picks up the items that the other throws away and if I put more it is worse. It would be great if put the same delay that you put on an Allay so that it doesn't pick up the items that it leave, and extend it so that it doesn't take items from another. I leave you a video showing the problem
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not necessarily. They already have that implemented. Allays do not pick up Items that are dropped by themselves to the user. They would only have to establish that condition as general instead of personalizing it with the user.
@CFBPuratas They don't pick up any items in their 3-second cooldown. They don't discriminate by owner.
That's what I said. the idea is that Mojang puts the cooldown between the Allays as well. to make the collection utility more optimal. so now the Allays collect more items from the other Allay than from the farm.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
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Sometimes, less is more! This doesn't seem to be the kind of bug they'd fix, seeing as that would require tagging item entities with an owner tag or something to implement what you're suggesting. Would love to be shown wrong, though!