If in a minecart or boat traveling long distances, often at the point of crossing map edges, my character will respawn in a different transport a small distance from the original transport. The original transport will still contain any mob that was in it and in the case of one boat, my first horse continued rowing in the same direction as when I de/respawned.
This bug can also teleport me vast distances to previous de/respawn points, for example, when my daughter was traveling a long way from my character. She was rowing across to get back to me after dying and respawning at the source. I was about 3,000 blocks away walking in a Desert Temple. Next thing I was back in a boat at a point I'd de/respawned before and close to her character!
This appears to be a lagging/processor overloading type of glitch with the software reloading a last known location in a specific chunk(? sorry, new to the terminology) It occurs with or without my daughter connected to the W10 host with her iOS PE version. It has occurred in the last three version releases and still seems to continue. Getting a few seas festooned with boats and chests full of minecarts!
I've seen mention of a similar issue on saving and returning or of duplicating transports (pigs, boats, minecarts) but not exactly the same as above. (Sorry first bug post!)
Linked issues
Comments 6
Thanks Andy, this is a duplicate of an existing bug (or group of bugs since MCPE-8842 encompasses teleporting related to many different forms of transport). Thanks for confirming it is still in 0.15.0.
Thanks Andy, this is a duplicate of an existing bug (or group of bugs since MCPE-8842 encompasses teleporting related to many different forms of transport). Thanks for confirming it is still in 0.15.0.
Thanks, will try and refine my search text strings. Should I post comments like this to the master case in future?
The teleport from walking to a boat has only occurred once and when playing with two clients. The teleport destination was a boat that had previously been duplicated but I hadn't broken and stored. (I had previously destroyed all duplicated transports) It therefore appears to be following something similar to bed logic. The unbroken boat still remained as a valid position for my character in that chunk from the previous glitch point and as my daughter entered/left that chunk, something triggered/reported the spurious location as my actual location and teleported me. Does game logic/map data storage cope with potentially multiple character locations?
There is a definite pattern that can be replicated under given conditions when playing with a single person. The transport has always been duplicated at a specific relative position to the original transport in those cases and has always been the same transport as my character was already in.
I'm going to destroy all the duplicated transports and see if it changes the behaviour.
Thanks, will try and refine my search text strings. Should I post comments like this to the master case in future?
The teleport from walking to a boat has only occurred once and when playing with two clients. The teleport destination was a boat that had previously been duplicated but I hadn't broken and stored. (I had previously destroyed all duplicated transports) It therefore appears to be following something similar to bed logic. The unbroken boat still remained as a valid position for my character in that chunk from the previous glitch point and as my daughter entered/left that chunk, something triggered/reported the spurious location as my actual location and teleported me. Does game logic/map data storage cope with potentially multiple character locations?
There is a definite pattern that can be replicated under given conditions when playing with a single person. The transport has always been duplicated at a specific relative position to the original transport in those cases and has always been the same transport as my character was already in.
I'm going to destroy all the duplicated transports and see if it changes the behaviour.
Thanks, will try and refine my search text strings. Should I post comments like this to the master case in future?
The teleport from walking to a boat has only occurred once and when playing with two clients. The teleport destination was a boat that had previously been duplicated but I hadn't broken and stored. (I had previously destroyed all duplicated transports) It therefore appears to be following something similar to bed logic. The unbroken boat still remained as a valid position for my character in that chunk from the previous glitch point and as my daughter entered/left that chunk, something triggered/reported the spurious location as my actual location and teleported me. Does game logic/map data storage cope with potentially multiple character locations?
There is a definite pattern that can be replicated under given conditions when playing with a single person. The transport has always been duplicated at a specific relative position to the original transport in those cases and has always been the same transport as my character was already in.
I'm going to destroy all the duplicated transports and see if it changes the behaviour.
Thanks Andy, this is a duplicate of an existing bug (or group of bugs since MCPE-8842 encompasses teleporting related to many different forms of transport). Thanks for confirming it is still in 0.15.0.