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MCPE-162714

The switch to melee mode command affects every mobs ranged attack except for the warden.

I made a repeating command block that turns off melee mode for all mobs and it worked, but it didn't affect the wardens sonic boom. The command I used was ( event entity @e minecraft:melee_mode ) and I tried ( event entity @e minecraft:switch_to_melee ).

Comments 2

This is more of a feature request to make wardens function via the same json event structure as certain other mobs. It’s not a bug that they don’t.

Wardens simply do not use events to switch between modes of attack. Similarly, Evokers do not use events to switch between fang and vex attacks.

Okay, thank you for letting me know.

HotshotBog63

(Unassigned)

Unconfirmed

Amazon

1.19.40.23 Preview, 1.19.30

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