If a beacon is placed while being on a pyramid of 4 layers, and a block of tinted glass is placed directly on the x and y-axis' of the beacon beam (this can be anywhere on the axis), the tinted glass is counted as a opaque block, and stops the effects of the beacon. I only have posted this bug because tinted glass should be logically a transparent block, which should allow beacon beams through.
How to replicate:
Place a beacon on a 1,2,3 or 4 layered pyramid
Let the beacon activate
Place a tinted glass block on the same axis' as the beacon
The beacon will deactivate and will no longer shine the beam.
NOTE: I have not tested the beacon with any other layers other than a 4-layer beacon. The beacon's layers are made out of gold blocks and are not hollow.
I only have posted this bug because tinted glass should be logically a transparent block, which should allow beacon beams through.
Thank you for your report!
We're tracking this issue in MCPE-128246, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as invalid. Please take a look at the parent ticket (MCPE-128246) and see if an explanation is provided there in the description of the ticket or in the comments for why this issue is invalid.
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