mojira.dev
MCPE-163158

Holes in bedrock at y=0 appearing randomly

Holes have been showing up at random locations, at y=0 aligned with chunk borders

Possibly important details: this world was converted from the xbox 1 edition to mcpe, the process of hole generation has occurred basically at random and is continuing to get worse. (More holes), it is unknown whether or not blocks below y=0 are destroyed along with the bedrock.

 

Expected result: bedrock should be were it was left

 

Actual result: 16×16 holes spontaneously appearing in the bedrock

Postulation of Possible Procedure to reproduce the bug:

Create an Xbox one Edition world, with 1 layer of grass at y=64 and one layer of bedrock at y=0, upload the world to mcpe and repeatedly load and unload an area or leave and return to the wold several times until holes are found in the bedrock

and/or you could attempt to create a facsimile of the wold described above on a superflat and see if you can reproduce this error in a world that was not uploaded from the legacy console edition

 

 

Attachments

Comments 4

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Could you please export and attach a world in which you experience this issue?

This ticket will automatically reopen when you reply.

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I do not own the world

I've now seen this happen on a realm that was not originally created on the Xbox 1 edition 

Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?

This ticket will automatically reopen when you reply.

Jeff bezos

(Unassigned)

Plausible

Xbox

1.19.31 Hotfix, 1.19.73

Retrieved