UV mapping graphical issue that results in texture bleeding between UV maps and layered textures when "zombie_villager_v2_masked" and "entity_alphatest" are used. I have created some assets including model, render controllers, textures, client entity.
Steps to reproduce:
Load up custom model with materials "zombie_villager_v2_masked" and "entity_alphatest"
Observation:
Texture bleeding, as shown below:
[media]
Expected result:
Model shows one flat colour all around the cube.
[media]Attachments
Comments 2
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Could you please attach a functional addon that showcases the issue?
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