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MCPE-164271

Texture Bleeding when UV map shares a border

UV mapping graphical issue that results in texture bleeding between UV maps and layered textures when "zombie_villager_v2_masked" and "entity_alphatest" are used. I have created some assets including model, render controllers, textures, client entity.

 

Steps to reproduce:

  1. Load up custom model with materials "zombie_villager_v2_masked" and "entity_alphatest"

Observation:

Texture bleeding, as shown below:

[media]

 

Expected result:

Model shows one flat colour all around the cube.

[media]

Attachments

Comments 2

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Could you please attach a functional addon that showcases the issue?

This ticket will automatically reopen when you reply.

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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

jordanparki7

(Unassigned)

Unconfirmed

Windows

1.19.41

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