mojira.dev

jordanparki7

Assigned

No issues.

Reported

MCPE-169057 Execute if score comparisons fail to run with multiple selectors Works As Intended MCPE-164271 Texture Bleeding when UV map shares a border Incomplete MCPE-163863 dx, dy, dz use int values rather than float. Fixed MCPE-107165 Interdimensional Teleport Crash Duplicate MCPE-63167 Structure Blocks don't support Command Block conditional statements Duplicate MCPE-58504 Many Texture Issues Duplicate MCPE-41021 No OPs on Realms Duplicate MCPE-40491 Losing ALL of inventory... Cannot Reproduce MCPE-39801 Realm Menu Glitch Cannot Reproduce MCPE-39775 Realms Issue! Duplicate MCPE-39641 /particle perminant Duplicate MCPE-39637 Realms won't let Owners join! Done MCPE-36518 Sharpness over-rides weakness Cannot Reproduce

Comments

Bump - this really should be fixed by now. As outlined in my previous comment, it's seriously impacting community creations.

This was changed between v1.20.41.2 and v1.20.50.3

In previous versions, you could export structures larger than 64x255x64 by loading a structure modified in programs such as Amulet. It was super helpful! The new change limits innovation in my opinion.

This was changed between v1.20.41.2 and v1.20.50.3

In previous versions, you could export structures larger than 64x255x64 by loading a structure modified in programs such as Amulet. It was super helpful! The new change limits innovation in my opinion.

@Hangekisobu_231 That workaround only helps for a very small number of cases when you want to detect if the player is holding a non-enchanted item with a data value. It fails to consider enchanted items, items in other hotbar slots, items in the inventory. A fix for the 'hasitem' selector is ESSENTIAL and should be prioritised as it really is impacting community creations. I have personally scrapped 6 or 7 features of maps purely for this reason. I'll give you some examples from the Bedrock Commands Community Discord of how this bug has affected the community:

  • Tool repair system which takes into account tool durability (data component), player XP and mending to give the player the exact amount of XP to repair the tool without additional XP

  • Crate system which detects if a player has a certain flower (based on crate tiers)

  • Removal of banned items including Poison arrows, Locator maps, Invisibility Potions, (Factions Realms)

  • Achievement system for detecting when a player has gathered specific items (eg. 64x Spruce Leaves)

  • Custom spells system where a player has a particular "Item Totem" (eg. Blue Dye) to perform a specific spell.

  • A really awesome in-game market system to sell items on an auction house

These are specific examples that are not possible with that workaround. These examples show unequivocally that this bug is limiting player's creativity and further reinforce the need for this bug to be fixed as soon as possible.

Hopefully this can be fixed soon - there's a ton of ideas I've had that have been limited solely by this issue. I know there's workarounds, but in a good amount of cases, they aren't enough. This should be prioritised.

Fixed in latest beta 1.19.80.23 🙂

I can confirm that this is still a major issue in 1.19.73. It seriously affects development time of some maps - hopefully the team can fix it soon. 🙂

Yes - was just about to report this.

Despite appearing in Minecraft Live, the furnace minecart was removed from Minecraft Bedrock edition as not many players used them. This was intentional. 

This bug has been in the game for far too long. /clear @a written_book is needed in so many maps!!

[media]

I can confirm, this bug has returned in v1.18.12, even in normal packs - not just subpacks

Fairly sure this is an error associated with a proxy/firewall. Make sure your internet settings are configured correctly.

This is not a bug - You need a tickingarea around the area you want to fill. 

I can confirm - this is still the case in 1.16.100 on a Bedrock Windows 10 world. It breaks a /home system I have in one of my multiplayer worlds :/

I am playing on Windows 10 edition (GTX 1650 - i5-9900k) - I am having pretty large performance issues- it is not at all relating to particles etc. Just commands, entities and blocks. Commands are running REALLY slow - my always active command is only running like 4 times a second - 5x slower than usual. An enderman in the world was also stuck mid air, it's collision box was moving like normal, but it's body and it's animations were in a completely different place. Eating seems at least 2x slower - I assume with lag. I have tried removing the pending tick data to see if it's a world issue - nope.

Thank for your help Jay! 🙂

I get this too! It's SOOO annoying lol

After a few days, I can now say, I can join the realm! Thanks for the advice 😃

That isn't a bug... It's meant to do that. Try placing scaffolding on the SIDE of the block! 😃

Agreed! Thankfully, I am not the only one 😛