After the render Dragon update, some blocks have bad performance in the distance
This causes the framerate to drop as the player moves
The translucent squares were offset in the wrong direction, causing the flicker
Sunflowers and top snow flicker, grass and leaves drift in the wrong direction
How to reproduce:
1.Look for sunflower plains or snow-covered woods
2.Use a telescope to look far away
I'm sure the render dragon did this
One possible solution is to eliminate the offset and confirm the relationship between the overlapping layers
If the two layers are in the same position, a strange flicker will occur
Testing showed that the translucent material was skewed towards the player
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