mojira.dev
MCPE-164817

Some distant blocks have bad rendering performance

After the render Dragon update, some blocks have bad performance in the distance

This causes the framerate to drop as the player moves

The translucent squares were offset in the wrong direction, causing the flicker

Sunflowers and top snow flicker, grass and leaves drift in the wrong direction

How to reproduce:

1.Look for sunflower plains or snow-covered woods

2.Use a telescope to look far away

I'm sure the render dragon did this
One possible solution is to eliminate the offset and confirm the relationship between the overlapping layers

If the two layers are in the same position, a strange flicker will occur

Testing showed that the translucent material was skewed towards the player

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[Mod] OcelotOnesie

Thank you for your report!
We're tracking this issue in MCPE-125841, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

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Ju_mao

(Unassigned)

Unconfirmed

Multiple

windows 10

1.19.60.22 Preview, 1.19.50

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