The bow with holding in offhand shows incorrect holding to item's mainhand.
Steps to reproduce
1. take any items (Blocks, items etc.) to mainhand
2. Take bow to off-hand using command. /replaceitem entity @s slot.weapon.offhand 0 bow
Observed results
The bow with offhand turns item's mainhand together nearby in first person.
Expected results
The bow should be move separate into left offhand correctly.
If I remember correctly, many 3D items, including bows, does not have offhand animations, since those are not intended to be used offhanded. (except for shields, since those can be used offhand)