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MCPE-16610

Lines between Blocks

Hi, I am playing the Oculus Rift version and there is a new option to increase the viewing distance, but the problem is that after a certain distance blocks (Wood planks for example) have lines between each other which looks really ugly especially in VR..
I've included a screenshot from the desktop win10 version without VR where it is also clearly visible.

From what I can tell the problem comes from the combining of pixels in a distance. Instead of seeing the adjacent blocks as one model it sees them as individual blocks to calculate the mean pixels which results in texture not looking how it was intended to look

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Comments 4

Call me crazy (or the resolution at which I can view the attachment too small), but I can't see a problem in the screenshot. Can you point out an example in that image where you see these lines between blocks? Maybe repost the image circling the area where the problem is.

It's probably not a big deal in desktop mode since it's in the distance and only visible if you look for it, but in VR it's clearly visible since everything looks bigger inside of VR. I'Ve uploaded a screenshot with only the important part. Yes it's small and yes it's super blurry but it's there.

I've tested it and this problem does NOT exist in the java version.

This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You!

This ticket has been resolved as 'Cannot Reproduce' as it has no response was received recently.

A Y

(Unassigned)

Unconfirmed

Windows

Win 10

graphics

0.15.6, 0.15.7

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