Expected results: health below 10 hearts should remain below ten hearts after health boost wears off
Observed results: health resets to 10 hearts after health boost runs out when it should have stayed less than 10
Steps to reproduce
1 create commandblock with command
/effect @a health_boost 9 9 on impulse and with a button
2 enter survival and press button
3 take damage such that your health is below 10 hearts
4 wait for health boost to run out
5 observe health returns to 10 Hearst instead of its original value which is below 10 heart
I'm making a map where players armor effects how much health they have and right now they could repeatedly equip and dequip their armor to survive anything indefinitely by resetting their health which I would argue is not proper behavior
Linked issues
Comments 2
Thank you for your report!
We're tracking this issue in MCPE-165434, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Also I did use the search and I do believe this bug is substantially different than MCPE-34773
And the behavior described in mcpe-34773 has been fixed while the behavior described in my report hasn't