mojira.dev
MCPE-166359

If health is below ten hearts while health boost is active health resets to ten hearts after it wears off

 

Expected results: health below 10 hearts should remain below ten hearts after health boost wears off

Observed results: health resets to 10 hearts after health boost runs out when it should have stayed less than 10

Steps to reproduce 

1 create commandblock with command 

/effect @a health_boost 9 9 on impulse and with a button

2 enter survival and press button

3 take damage such that your health is below 10 hearts 

4 wait for health boost to run out

5 observe health returns to 10 Hearst instead of its original value which is below 10 heart

 

I'm making a map where players armor effects how much health they have and right now they could repeatedly equip and dequip their armor to survive anything indefinitely by resetting their health which I would argue is not proper behavior 

 

Linked issues

Comments 2

Also I did use the search and I do believe this bug is substantially different than MCPE-34773

And the behavior described in mcpe-34773 has been fixed while the behavior described in my report hasn't 

Thank you for your report!
We're tracking this issue in MCPE-165434, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
-- I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.

Jeff bezos

(Unassigned)

Confirmed

Multiple

1.19.51

Retrieved